Should i play planescape




















Literally the only piece of media I have experienced in my life that has ever evoked a tear from the mix of sadness and happiness. The combat is even somewhat unnecessary and yet it still has all the character building available should you choose to go that route.

I think it is impossible to to be disappointed by this game. Let's make things clear: this is the best RPG I have ever played. First, and not foremost, the writing is simply superb. PS Torment brilliantly showed me an example of what terrific atmosphere I could extract from this very unusual setting. Before that, every RPG expected you to play a physical character, i. Until then, nobody knew what to do with other traits. Maybe it sounds like I'm saying it was the best RPG and that the rating is dated.

Well, there might be some truth in it, and I reply it still is a valid rating on that sole basis, but you know what? It hasn't changed that much. Take the modern Fallout franchise, pretty good games if you ask me, but all they do is reverse the trend. In Fallout 3 or NV, or outside of Fallout Wasteland 2, or whatever, the stat you really want to raise is your Intelligence if you care about numbers and optimising your build.

That's nice and all, but if 1 stat is more important than the others, at the end of the day, this is what you had before PS Torment. So yes, even by today's standards, the stats mechanics are seldom matched. I have played Torment as a stupid barbarian, and it still was great fun.

Very few games have pushed that envelope since then. Okay, so groundbreaking mechanics, broadened play styles and terrific writing. That should be enough, right? But don't forget the interface of the IE engine. That interface was one of the best at the time, and still stands the test of time. It is the model that has been built upon.

RPGs felt so clunky before. Take the main competition of the day, Fallout and its sequel. True, they are in any way as creative and enthralling as Torment, but what good is it when their interface is so hopelessly bad that playing them becomes a chore? You do need both to reach greatness, and PS Torment did have both. Still has, seriously.

Play it today, it didn't get old. Now let's spend a minute with the real competition, Baldur's Gate, which also aged very well At least BG2. BG1 isn't bad but is quite boring if you ask me. BG improved on the companions. It also introduced romances, which are just fluff to me, but important for many players. That's it. Torment has the best story and protagonist by far.

Also less cosmetic the choices. Also just plain awesome. I'm being pedantic anyway: if you like any one of the IE engine games, try all of them. Very unusual that I spend so much time on a game's qualities, when flaws are so much easier to point at. All right, here is one, common to all IE games: combat isn't great, and comes in nonsensical quantities.

Actually, today's games still do that, which means that someone, either players or devs, expect it. Anyway, few battles are memorable. On the other hand, many tactics are completely valid, even cheesy ones, so there is still a lot of fun to be had there. A groundbreaking masterpiece. And if you don't care about ancient ground breakers, you still have a masterpiece. What can be written that has not been said a hundred times before me to be precise.

The game explores fundamental questions that we as humans oftentimes dare not explore ourselves. Instead, you are sent on a plague-ridden, hardship-sown adventure of finding yourself and your identity. During this journey, you will explore the depths of your own fragility -or in that regard, What can be written that has not been said a hundred times before me to be precise. During this journey, you will explore the depths of your own fragility -or in that regard, indestructibility-.

Experiences such as I have never faced in my life have happened to me during playing this game. One of them involved falling down from a chair in utter shock; I felt shaken to my core readers familiar with a certain old man with a staff might know what I am hinting at ; absolutely befuddled, and charmed beyond reprieve.

As my 10 years younger brother stated once he finished the game: "Planescape Torment is not a game, it is a literally masterpiece. The game faces the fundamental question: "What can change the nature of a man? The world is magical.

It has the atmosphere that reminds me the cyberpunk genre. The game is not very hard, it was challenging at times but in the end I always beat the encounters when I think of a strategy. It has been a year since I completed the game but I still now every character and plotelement, and every Planescape: Torment is an amazing game and the first CRPG I have ever played.

It has been a year since I completed the game but I still now every character and plotelement, and every aspect is amazing of it. The game's main flaw is probably it's combat. I would call it clunky, it's not gamebreakingly bad but it can be frustrating to play with it.

The music, composed by Mark Morgan, fits the atmosphere very well and is in my opinion very good. The graphics are of course outdated since this game is from , but again, I think it fits the atmosphere and creates some sort of enigmatic experience. This game is seriously awesome. It has probably the best story i've ever seen in a game, which is partly due to the fact that the hero isnt your typical make the sun shine and everyone hold hands and sing at the end type of guy.

If you're looking for an rpg with some originality, great humor, and one hell of a story, pick this up. This is one of the few games that was exactly as good as everyone told me it would be. Torment is the best RPG ever made, hands down. The strength of this game is in its writing. The quality of writing that Torment has is unparalleled by any game ever made.

The story is incredibly well crafted and memorable. Nothing more needs to be said about it. Though combat isn't the focus of the This is one of the few games that was exactly as good as everyone told me it would be. Though combat isn't the focus of the game, with peaceful ways out of most situations, the combat is still great. Simple as far as CRPGs go, making it a great first CRPG for beginners, there are 3 classes you can play as, each with a lot of depth and a unique way of playing.

Each experience is fun, to be sure, and it encourages replays of the game, but first time players should definitely play as a Mage with max Int and Wis to get the most out of the game their first time. Graphics and sound hold up fine, even today. They get the job done and they do it well, and they have a certain charm to them that will be memorable for a long time to come.

Atmosphere is also top notch. No game, save for Dark Souls, has ever made me feel like I was really in an alien and strange world to this extent before, not even Morrowind. Although a lot of content was unfortunately cut, particularly in the later areas, there is still a tremendous amount of things to do. This is where the real replay value comes: There are tons, and I do mean TONS, of meaningful choices to make, with consequences often follow you into the late game.

There are also no quest markers to hold your hand, and this trust of the player's ability to figure out what to do will be very refreshing for new players and returning players alike. All in all, Planescape is a masterpiece of a game, a must play for anyone who likes real RPGs or thinks they might. For new players, once you get past the isometric view and a few cheesy things here and there you will find this game just as enjoyable as it was 20 years ago.

Highly recommended, especially as a first CRPG. The world view of this game is crazy. There is more depth of story than any game I've ever played. It feels like I read a novel book. The battle is really trashy, but except for that, I am proud of immense immersion.

One of the best rpgs ever even if the original creators banded up again they couldnt have made a game like this again. If you havent played this and deus ex the original game then throw your controller break your console,throw your pc out of the window and go fishing. Unless you suck at fishing in which case i pity you foo.

This is the best written computer game. Story, setting, and DnD character and alignment system blend perfectly. Everything is connected the world of this game. Infinity engine combat system was flawed, but with the importance the game places on dialogues dominating the importance of This is the best written computer game.

Infinity engine combat system was flawed, but with the importance the game places on dialogues dominating the importance of combat, flaws of combat can be neglected. It was great. I still can't believe I haven't heard of it before. Though the combat could be stupid at times, the dialogues and the story far make up for It. Planescape Torment is a masterpiece of work in RPG video game genre. The characters, individually, are among the best you will encounter in a game and all are with deep backstories and interesting personality and The massive amount of dialog used to present its story.

Those dialog lines often will take quite some time to absorb which is why this game is not as popular as Baldur's Gate series. The story in this game is incredibly good. You play the game as a character that can never be killed and nameless. What you do in the game is to discover who you were, why things are happening, and what to do next, so you are truly role play a Character as you want to be.

Although it did a tremendous job on story telling, the gameplay in this game falls a bit short. The pacing in this game is too slow and since you can not die, it really take a lot fun from the game itself.

So overall it's a 9 out 10, I like Baldur's Gate 2 better … Expand. After so many ears i still easily find myself loading up my saved games just to bring up certain interactions between the characters. I must have at least played the game 5 times now. It is one of those story that will stay with you even after many years, sort of like cult classics such as Highlander 1, Back To The Future Trilogy, Batman Begins etc.

Its a shame that the newer graphic After so many ears i still easily find myself loading up my saved games just to bring up certain interactions between the characters.

Its a shame that the newer graphic cards do not support certain part of the game such as spell-casting. If it were a book, it would be War and Peace, or something by Shakespeare. It is, by far, the most artistic, mature, creative story ever penned in any media. It has characters that have the deepness of life-long friends, it has more emotion than a Rocky film and does all this in a way that makes reading enjoying Planescape Torment, if it were a film, ut would be Citizen Kane or Ben Hur.

It has characters that have the deepness of life-long friends, it has more emotion than a Rocky film and does all this in a way that makes reading enjoying again, with immersion that takes you to another world like no book or movie has done before. It is a work of art and will be remembered for as long as anyone who has played it is still alive on this planet.

It is, of course, the greatest game ever published, on any format. If you have not bought this game, do so, challenge yourself, stretch your mind. You will never be the same person again and you will know yourself better than you did before playing it. It is that profound an experience to play. The best game I have ever played in twenty years of computer gaming, bar none and I have played a LOT of games.

Eight years on I can still recall how profoundly that game gripped me, and I am not an overly emotional person. You will care about the characters, you will be moved, you will make choices that tell you more about yourself. It sounds trite, I know, but it really is that good. If only someone would make more of these Fallout is the only RPG to come close.

A word of warning: You MUST read all the text, explore all the dialogue options, if you are to gain the most from the game. A decent intelligence and wisdom score is recommended Still very much worth playing. Easily the finest, most engrossing, most brilliant conceived game ever made.

Flawless, and almost painfully intelligent. The game unfortunately suffered from lack of publicity upon its release, so it didn't get the recognition it truly deserved. Let loose in '99, many people are just learning about this masterpiece. I can't understand anyone giving this game a negative score, but as PST is possibly the greatest game of any genre ever made, and aside from the Baldur's Gate Saga, it's the best RPG bar none.

I can't understand anyone giving this game a negative score, but as I've said before in my reviews, you cannot please everyone, and all are entitled to their opinion. I for one however cannot give this game anything lower than a perfect 10, and if I could rate it higher, I would without ado.

PST was way ahead of its time, and it shows in every aspect of the game. The story is one of the best I've ever experienced in any game, ever. To think you wake up in a morgue not knowing who you are or how you got there is creepy and intriguing. Then little by little, you have to piece the puzzle together. This game will make you laugh, make you cry and maybe even give you nightmares. It's that good.

Despite there is just TNO the nameless one as the main protagonist, the game has a lot of replay value. This is mostly due to the multiple ways in which you can complete quests, how you treat people through dialogue, and of course the alignment modifier.

You can be good, but treat enough people poorly, and you could end up chaotic or even evil. TNO starts as a fighter, but you have choices later to become a mage or a thief, and even switch back and forth as much as you wish not recommended.

There are also factions you can join, tattoos, romance, the list goes on and on. He's immortal. Oh sure, he can still be killed, but the final death can never take him. That's a huge plus in my book.

No more loading a saved game just because your character got whacked. A word of warning however The game is very dialogue intensive. This may be the reason some don't like it, but its necessary for the story. PST is a game to take your time with and not rush. If you do, you'll miss out on a lot.

Talk to everyone, search every nook and cranny, be patient and have fun. Planescape: Torment deserves its place on the top, or very near the top, of every best RPGs list. There are no more typical fantasy races, morality is not defined, or is at least mutable, and every character attribute is tied to conversations and out of combat Planescape: Torment deserves its place on the top, or very near the top, of every best RPGs list. There are no more typical fantasy races, morality is not defined, or is at least mutable, and every character attribute is tied to conversations and out of combat actions.

The Nameless One is an immortal amnesiac, living many lives, doing deeds terrible and great, changing the lives of those around him, often for the worst. Waking up on a mortuary slab, the mystery of his past propels the Nameless One through the Multiverse, one of the most bizarre settings of any RPG, where he deals with Gods, zealotic factions — like the Dustmen, a faction that believes life is a fleeting precursor to the ultimate existence: death - and mazes both mechanical and magical.

The ambition of Planescape: Torment would have been for naught were it not for the superb writing that accompanied it. Chris Avellone and Co penned a tale saturated with nuance and memorable characters that, even 14 years on, stands the test of time and has yet to be outdone.

And all the while you'll wrestled with philosophical conundrums and questions of identity. What is there to say about this game except that it was a tragedy that it was not a commercial success. It is, simply put, the best RPG ever made. It is by no means for everyone; it is a gamer's game.

It is for people who want to think There is no shoot-em up. There are no friends for you to play with it. There is no world to save. It What is there to say about this game except that it was a tragedy that it was not a commercial success. It contradicts just about everything that modern gaming has become. It is a masterpiece. Torment is THE game for any person who gain any enjoyment from philosopical, theological and deeply horrifying thoughts.

That is, any person with any intelligent thoughts what-so-ever. Play this game and if you are not one of the stupid people in this world you will, and must, LOVE this game. Simply astonishing, totally unmatched experience. Intellectually sating, emotionally riveting, totally immersive and immensely atmospheric.

Game creators, take heed! This is the stuff that dreams are made of. The best RPG to have come out, and still 8 years later as deeply etched in one's very soul as to bring a lump in my throat just thinking about how great it is. Lovable, affectionate characters, a dark, emphatic storyline and a tremendously philosophical, imaginative storyline - it is, in my mind, unchallenged at the very top, though some games have tried for the new top dog.

If you The best RPG to have come out, and still 8 years later as deeply etched in one's very soul as to bring a lump in my throat just thinking about how great it is. If you like games that really immerse you in every sense of the word, you will love this one for the rest of your days. This game is still on my list of best games I have ever played. The game is near perfect and the ending will stay with you forever.

Only game that brought a tear to my eye. There's a great amount of attention given to setting details, and strong characterization from all of the party NPCs. Not everything gets explained to you all the time, and it leaves you with the feeling that you're one person in a larger world that's moving along with or without you. The downsides of the game are that, considering that the game is largely about dialog options and how you talk to people and so forth, the game itself won't tell you most of the time when your stats have given you a special dialog option, or your lack of stats have prevented you from picking an option.

You have to read a guide to know any of that. Special dialog options being labeled didn't really become popular until some later RPGs that came after this one. Also, the game is an Infinity Engine game, so naturally you have to vaguely understand the 2nd edition ADnD rules to get what's going on some of the time same as Baldur's Gate or Icewind Dale. I know how the combat system works from playing the table-top game and Baldur's Gate, so it doesn't bother me too much, but I could easily see how it might hold back someone who was otherwise unfamiliar with it and just wanted to play an RPG with a strong story element.

If you like RPGs that go in the direction of grinding for levels and stat building and so on, then this game isn't gonna be your thing. A few fights are hard, but most of the time if you just fight things that show up then you can just get through everything that's a fight without much trouble.

The game doesn't even have much in the way of fights compared to most other RPGs. There's a lot of talking and doing stuff "in town" instead of "in dungeons". If you like character based RPGs with lots of story, this game is exactly what you're looking for. A party full of interesting characters, and nice setting and quests that are a little unusual for fantasy, but not so unusual that you can't follow along with what's happening. An absolute masterpiece, hands down the best computer RPG made so far.

Intricate story and dialogue that easily surpasses most fantasy novels. Probably still makes writers of this recent Dragon Age type garbage rock in a fetal position and cry. Personal and complex characters, great atmosphere. If you said this is the best game ever made, I would not argue with you. It is hard to name a better game. This game reminds us of a time when developers cared about games like they were works of art now, they make games designed to extract money by microtransactions and DLC.

Play this game. If I had to pick the best example of video game art, this is it. Truly unforgettable! One of the best narratives in gaming, intriguing setting, wonderful soundtrack and atmosphere, very well developed characters that one cannot help but empathize with them and their struggles. What can change the nature of a man? Not only is the journey to find the answer to this of great importance to If I had to pick the best example of video game art, this is it.

Not only is the journey to find the answer to this of great importance to TNO, the themes and philosophical questions make it so for the player as well. The apex of RPG writing. There is no other game where your decisions matter so much, where the world is so rich, where the characters are so compelling I have been a pretty serious gamer for my entire 30 years and I am hard pressed to think of a game that has stuck with me the way Planescape: Torment has.

If I tried to name what I think is my favorite game of all time from all genres The deepest, most mature, most complex and the most incredible story ever told in a game? We get a taste of this storytelling method in The Legend of Zelda: Breath of the Wild , but Torment hangs its entire story on this central theme of rediscovery.

This sort of self-sleuthing always makes you feel like you have a personal stake in the game, even when Torment goes into incredibly cosmic, high-concept places. Torment prioritizes storytelling and player choice over thrilling combat encounters. Simply, this means that while you have only limited input over how the larger plot plays out, your actions to get there can be wildly different.

All this to say, combat in Torment is only as important as you make it. Playing this game will help you understand games and what games can do. But these criticisms pale in comparison to what Torment gets right, biting with all the impotent fury of a gang of 1-HD imps at the ankles of a 20th-level fighter. Here's a really good guide on tweaking the game to help get over some of those outdated gameplay hurdles. I have the original discs so I can't verify if the rest works for the GOG version, but it's definitely worth a try.

According to the comments everything works great with the GOG version. You just need to skip steps 1 and 2 because they're already done for you. The widescreen mod combined with Ghostdog's UI mod , ultimate fixpack, unfinished business, and tweak pack make the game a lot easier on the eyes and a little more playable by today's standards.

I couldn't find a bigger yes. Please tell if needed. You should play it if only for the setting and atmosphere. It's a really unique game in those regards. The gameplay is standard old school WRPG. Nothing wrong with that, but it is what it is.

Updated my journal! Now I want to go play Planescape again. Never played Planescape:Torment and I always wanted to because of the all around universal acclaim.

No excuse not to get it now. Speaking as someone who is not a fanboy , I genuinely recommend that you give this game a chance. Honestly, I had a lot of trouble and frustrations getting it to work, and having almost no voiced dialogue was a terrible bummer especially as they've got Michael T. Weiss from The Pretender and only gave him like a dozen spoken lines.

Nevertheless, the atmosphere, the story, the music I just picked this up, am about hours in. Certain ways you select skills make no sense, and the UI devotes way too much space to showing portraits of you characters instead of actually making their items and abilities accessible. As someone pointed out, though, it's still way more intuitive than older RPGs, and if you've played, say, Dragon Age: Origins, you can just pretend you zoomed out all the way and it functions very similarly.

I've seem nothing but good things about it and how I must play it. I guess it is. I should follow their head. A thousand times yes.



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