What should teemo buy




















May 2, October 20, April 9, July 9, October 10, April 19, October 27, January 13, December 17, December 16, Our Wish List feature will send you notifications when your skins are on sale! Asked on August 29, Cuando lo quiero lanzar me sale de que no se le puede ejecutar. Puede ser por mi nivel? Asked by Mastertino on May 15, Asked on March 30, Asked by Urzy YT on September 20, Does Teemo's poison ticks proc electricute, I play teemo and wonder if this happens because most of the time I dont get 3 hits with teemo in the laning phase but I see soeme people rul electrucuteon teemo.

Asked by iRentPower on April 22, I used to play AP Teemo which mainly buffs Q and the mushrooms. But now I find that on-hit deals insane damage with PTA rune. Which one is better in the current meta, and why? Asked by DeadlyOmen on April 8, Teemo is a champion which often gets heat from the community and is hated immensely.

I would love if this community could come together and have a civil discussion if teemo really is the plague that should be cleansed, I never understand why he Asked on March 2, So teemo will get a rework soon, the idea, he is terrible on any role and build except jungler on hit build, and probably support, so i need some sugestions of champions similars for top lane and mid, which i mainly play.

I was thinking about Asked by katakuri5 on December 22, Asked by ShadawB on December 19, Asked on November 5, Just as the title, says, it looks like nobody can see my build when they look at the mobafire link. Asked by WhiteRaven on October 25, The easiest way to learn how to play the champion is by associating one of those traits, Hellion, with the early portion of the game.

The second trait, Invoker, involves the transition into your desired endgame composition. Hellion, similar to the Woodland trait in Set Two, is made up of mostly one-cost units. That power spike can lead to an early win streak, netting the player some juicy bonus interest gold.

An early Hellion composition might look something like this. Your frontline should also be two-starred early on. After stabilizing with this board, players should begin looking for units with the Invoker trait and keeping them on the bench. At around level six, players should begin thinking about dropping two of their Hellion frontliners, usually Poppy and Kled. Replace them with units like Ivern, Taric, or Rell.

You can't reliably dodge his E especially if his allies flank you from the side. You can position yourself in between them usually by heading into their side of the lane, but really you can't avoid it, if you just let them set it up the stun, so keep your distance. Utilize the bushes to go into stealth. Burst them before his R takes effect, or they will be immune and you will be in a really bad spot and you will be run down by invulnerable champions all over.

He is not really that much of a problem, he does, however, has a bit of sustain which you can lower by purchasing Morellonomicon, but it's not too bad to warrant it. It will deal a tremendous amount of damage, so position well. She can flush you out with her R easily. You can not blind her Q since it is an ability and not an empowered AA.

She is also a pretty quick champion due to her added mobility. Her mobility acts like our own W , if she takes damage she loses her movement speed, if she doesn't take damage for 5 she gets 25 MS and if another 5 seconds after she gets from 50 up to 90 MS based on W rank. Don't get caught out by his W which is a gap close CC and the same with his R. You can avoid is W , however, not his R but his W gap close is basically a free poke and sustain, unless you avoid his Q which will heal both him and his ally once he returns to them while gaining a shield through Guardian.

Despite all of the acrobatics he shows off, he is moderately squishy, but you shouldn't focus him all the time, his ADC is still the prime target when it comes to fighting. If he is in a solo lane, however, it's pretty much a free lane to win, since he needs allies to utilize his abilities.

He's just disruption support, really. Her traps can catch you out in a bush which increases her range even further for a head shot type AA. Be careful when entering bushes, as there are usually traps lined on the edges to catch you out of surprise.

However, sometimes your teammates can be If you get her by surprise and use your Q she will have a hard time properly retaliating. Hardest aspect of this match up is the range advantage she has, so respect it and abuse your passive as much as possible.

Draven is a heavily AA reliant champion and despite that, he can still come back into the game with an QSS. He can reveal you with his E which shouldn't be underestimated. Killing him early will shut down his passive gold stacks. Ninja Tabi is one of the best ways to deal with him, also purchasing Executioner's or Morellonomicon first prevents his mid-late game Bloodthirster spike. Maxing your Q is pretty much all you got to really worry about, just don't simply walk up to him, he will always get the first shot in, you need to get the jump on him, or poke in between him trying to CS if you're playing Teemo Support.

So many people consider Corki an AD champion, simply because of his build. His Q can reveal you in bushes to him and his allies, he is also more ability prone than AA.

This can also reveal you. I advise you to bait his rockets and kite him, as you will not have enough damage or defenses to duel with him on prolonged fights. Magic Resistance will help you a lot against him.

You can use minions to body-block her Q , I would suggest as I do for all other sustain champions to purchase a Executioner's or Morellonomicon. Focus taking out her ADC once you have acquired this item, as she will become relatively useless in healing.

Don't get hit by 3 of her R waves or you get rooted. Her damage and W along with her E have been substantially nerfed. The most annoying thing to deal with is her invulnerability while inside an ally, as well as being capable of hopping to another once they die.

Yuumi is helpless when she is alone, catch her out as she roams to place vision, or after killing her ADC. Grenades can bounce to you in stealth if they bounce near you, either from minions or allies, giving away your position. E and W snare combo makes it hard to not get caught while using bushes to harass Jhin. You should use your Q while he is just about to fire his 3rd AA to prevent the 4th AA and getting in some poke as he reloads. He is a very mobile champion once he gets to late game, but really you just need to learn to side step or body block his W with minions.

This match-up in general gives the advantage to Tristana by default, and she will have better wave clear than your ADC in most cases. So this isn't good for us, since we need to be even or shoved.

Teemo fails at supporting a tower freeze. Her gap close and burst damage is deadly. If you happen to be facing her alone, utilize the nearby bushes to poke her, but step back in so she can't retaliate as quickly. She can E towers so stay away to avoid large AoE damage.

Despite looking like a Physical Damage champion, Nautilus is primarily a full magic damage champion, while also being a Tank. So keep your distance, utilize minions to body block his Q hooks and never allow him to keep himself on top of you. The amount of CC and Slows he applies is what hurts the most, you can run and flash a great distance before his R is able to reach you, so if you are close to your tower, you can try to avoid being caught out, especially if he is using it to help his Jungler or allies with a gank.

He is rather easy to deal with in general, as long as you play smart and keep on your toes. Kalista is more about AA ing, while passively kiting. Keep your distance from her, and try to avoid her Q spears. Place some shrooms down in the lane an bushes to hinder her kiting potential, as it makes it easier to run away.

She is, however, extremely squishy, so long as you don't get into a position where she is kiting you into oblivion, or is simply split pushing or alone nowhere near her tethered ally which grants her a lot of bonuses. Utilize minions to block her W as this a skill-shot ability and is an AoE CC so stay away from allies who have it and vice versa if you have it.

Keep your distance from low HP minions, because it will immediately go off, if it kills a minion. When she uses her R stand out of the dark center rectangle, or you will take damage. The outside rectangle is just for healing her allies. Overall she is a really hard match-up to go into, due to her scaling range and damage late game. She has more range than Caitlyn, depending on how many passive stacks she has! Blinding her is pointless, you can't get in that close before the trade.

You can body block her W with minions. She is more of a utility champion making it very hard to chase her. She is very squishy, however. We lose our movement speed bonus upon taking damage so the added slow, cripples us even further, so take advantage of minion block. Being aggressive after her first W is important in the early stages of the game. You must be wary about her R , especially while fighting or backing, you can be easily killed or stunned for 3. A relatively squishy champion to deal with.

However, if you are in bushes, do not step on her seeds. Half of them will reveal you as these are the ones that come from her W active, and half of them will not and these ones are from her passive, it is very hard to differentiate one from another due to different skins she has, and how minor the detail is. You have a very short time to react if she ends up activating her R which will knock you up, and deal a ton of damage coupled with her seed-plant combo. You can not utilize minions to body block her root.

The root must be sidestepped as it will root everything in the way. Simply try to wait for her to use her Q to poke while keeping yourself hidden in bushes, as this is her main source of poking, before attempting to harass her.

Magic Resistance helps a ton if she goes full AP and purchasing Morellonomicon is a must. Despite being a sustain support she is really squishy and easy to deal with, if you are capable of catching her out before she has time to stun you with her R. Never run up to her, especially if she is playing a full AP burst build as you will be erased.

If she is killed before her R is activated, it will not go on cool down and will be up when she revives. Late game the cool down of her R is very low especially with clouds. The real solution to dealing with her is to avoid her Q root.

So if you only have one minion between you and her, you're going to want to not position yourself behind it, only if there are two. Besides being a fellow Yordle, she is quite annoying in her mobility, slows and poke with her Q. She is, however, one of the most squishy champions to face despite her slows and poke range. Rell attacks very slowly, but makes up for it by stealing a portion of you and your allies MR and AR for 4 seconds, which is her basic perk.

She is extremely tanky, while having the ability to gap close with a rather large shield. If she gets in between you and the ally she is tethered to, you will be stunned upon her reactivating her E. Ultimately she is slow, and tanky with very little actual damage, so it's best to kite her around and focus on the people she is protecting. Void Staff is mandatory against her for late game. Besides her E and W she is relatively straightforward to deal with.

Don't get snared by her E and avoid getting hit by her W slow. Minions can body block this ability, however, be careful of her global R rocket especially around objectives, be sure to keep an eye on your health and make sure to watch for her if in vision while backing. Ping your allies danger once she hits level 6. You need to be their eyes for when they are about to get ulted from across the map.

If they have low HP and you see her backing off or ulting, let them know. A big problem is when she gets kills, gaining bonus movement speed consecutively. You can simply Q Leona once she is attached to an ally or yourself, or even if you run into her by chance in bushes or around a corner.

Your Q prevents her from activating her empowered stun. Aside from being tanky and a peel for her teammates, you should never focus her outside of saving yourself or an ally from the initial engage and empowered stun.

Before attempting to trade with Xayah make sure to get the first Q out on her while she is occupied CSing, as most of her abilities are centered around throwing feathers out and using them as a recall to root as long as 3 feathers are on the ground and damage targets in their path. You can not blind her feathers, you can, however, blind her AA damage, just be aware that the feathers are stacking up behind you! Stay out of the feather recall zone.

Being the fellow rat that he is, Twitch is easily one of the more simple ADC to go up against. However, his poison from his W AoE and AA in general will give away your location over time A white silhouette while invisible.

Therefore it's best to keep moving around or to simply not play around in bushes, while facing one of those match-ups. Control wards can be helpful if he is playing jungle as they will reveal him as he comes near. Place shrooms around your enclaves to prevent him from simply sneaking in behind them. Alistar's gap close CC he is very tanky and offers a lot of damage blocking for his allies.

Alistar players enjoy flashing and knocking you back into his allies or under their towers as well as away from their allies. He can reveal you in bushes with his knock up. If he does try to face check you in bushes simply back off entirely, there isn't any reason for you to challenge him. Make sure to avoid his Q by taking advantage of your minions otherwise you risk getting marked and if you are hit 4 times will cause you or your allies to become stunned.

You can Q the auto stacking passive. He is extremely weak once he finished blocking with his shield.

He needs an ally to support to take full advantage of his kit. So as long you play well and avoid skill shots you should not have any problem with him. His ult will reveal you. He has range, he has damage and he has CC. A good Jhin Teemo combo is unstoppable with Deadly Flourish. Very strong ADC in the sense of having everything she needs. Gap Close, Mobility, Range, Burst.

The laning phase can go either way depending on the matchup. It's better to try and give her the kills, due to it being very hard for the enemies to stop her from snowballing. Burn combos well with your poison, the stun is great aswell If you lane up with a Cassiopeia who knows how to play the champion, you can dish out some extreme amounts of damage, since all she has to do is press E once you land your E. Aphelios has pretty much everything he needs, to protect himself and deal with enemies on his own.

Sustain, CC and range. It's very fun to support a good Aphelios as we can simply do our own thing while protecting him with our Q. The long story short is, Veigar and Teemo are a force to be reckoned with, Veigar can focus on stacking his AP and locking people down early game which allows you to freely burst people down for your own DH stacks. So long as you're not shoved right under their tower all game and ganked all the time you should be fine to win every lane with his assistance.

Draven is a pretty solid ADC to support, so long as he is positioning well and not simply eating hooks and CC. He has mobility, CC and damage to pretty much dominate, however, if all he is doing is playing passively in lane and not utilizing Teemo's early game harass, it's pretty much over.

Very good range poke and an overall good ADC however, if they are not as stated before being aggressive and looking for poke opportunities you're not really going to get much accomplished. Double poison sounds great but it's pretty lackluster, you both stealth and have the element of surprise but are very prone to hard CC and getting caught out. A decent synergy, range, harass, CC, Immunity. Tristana is great to support just due to her ability to jump in or jump away, allowing her to focus on the important things like staying alive, and focusing on CS.

She can come to our aid and knock champions back if things get too heated, which is a good thing. Lucian is the type of ADC who is great at getting in and getting out with a quick poke and then back to CSing. He isn't great when it comes to getting out of harms way, as his only escape is a small dash. This makes him a "Ok" synergy as he does have damage, but it would be better for Teemo to be supporting someone like Draven in this case, as he has both CC, Mobility and Damage.

TBD: It should be a solid supporting lane for you due to the nature of new champions being released and pumped full of damage. A little off meta but this Duo bot lane is pretty hecking strong when played into the right enemies and played well by the duo. Great for engaging onto a matchup like Caitlyn x Janna. I would say the same as Draven, if the are not utilizing switcharoo, it's going to be a cluster fuck of a bad duo.

Along with utilizing good Chompers. Outside of the laning phase shes pretty godlike when played right. Miss Fortune is pretty great when she is being played correctly, landing her Q bounces, and offering assistance through her E slow and her W mobility to stay mobile and safe. Sivir has too much wave shoving to really be a good ADC to support, but can protect herself with her spell shield, allowing her to not get caught out or CC'd enough to support her and turn a fight in your favors.

Having no escape or mobility and being as basic as a auto attacking champion can be, it's safe to say she isn't the best to work with as a Teemo Support. The laning phase can be annoying, Late game stuns is about all shes useful for if shes not being one shot. Kog'Maw doesn't really have that much going for him without a proper support like Lulu or a lock down support.

It's really hard to support him due to him having nothing to really protect himself with. Senna is better off played as a support, despite playing her as an ADC every now and again. She doesn't do much for you or herself, unless she lands her stun. Often times we will only be able to use her ult to be saved and that is it.

The worst ADC period. Ezreal has no synergy with really any support. If you were to ask any support, do they like Ezreal the most response would be "I feel like he does nothing, and I can do nothing for him. He will yes become a monster late game if he gets to this point, but the early to mid game, is quite horrendous. There are yes, some very good Ezreal players, however, in most every scenario they will do nothing but feed and or farm from tower, preventing you for really doing anything but wait.

Xerath is difficult to deal with, simply due to his ability to spam all of his abilities from a fairly long and safe range. A few points into your W will help with avoiding them, but overall he is a hard champion to deal with if you are not accustomed to constantly kiting.

You can use minions to body block his stun orb but everything else is either frontal AoE or a circle AoE that can hit all targets in range. His ultimate has a very long range. You can easily get sniped from afar or he can roam around river and simply use ultimate on your teammates for free kills or to get a kill secure or an assist his R can be side-stepped.

Anivia's kit excels at zoning enemies which prevents you from CSing or attempting a safe trade. Most trade outcomes will lead to you losing or being killed.

Her passive is horrible to deal with, as she can get up easily due to the lack of damage output to kill her twice early game. She just has too much range and CC to deal with alone. Play safe, avoid being walled and stunned. Azir's range with his Q is extremely powerful, which provides him with soldiers to attack you and minions at the same time.

Blinding his soldiers is not possible and blinding him is pointless as the soldiers are a spell. If you get too close, he can simply E , get behind you and combo you with his R to either push you back or block your escape, which will lead to a fight you will always lose.

The only thing you can do is respect his lane dominance and try not to feed too much into him. The first few levels are easy until you reach level 4 where he gains all of his skills to torment you. Cassiopeia's main problem is her Q into her E spam which is impossible to avoid after being poisoned.

Turn your back to her R. Against her I recommend you to work on kiting and baiting out her poisons before trades. Orianna can zone you back with relative ease because of her long range and her W. It's hard to effectively trade with her, due to her range along with her shield. Once she reaches level 6 you must be careful around her reach because of her R CC which will turn the fight in her favor, especially if she is about to get a gank by her ally.

Simply keep your distance, poke with your Q and do your best to make her to waste mana in the early game, as it will allow you to match her lane wise, until you are capable of purchasing some defensive items. You in no real sense win this lane, due to her permanent zoning.

She is a pain due to her mobility shields and rooting, which only becomes more annoying as the game goes on longer. Ahri is extremely hard to deal with due to her mobility and the fact she will use her Q quite safely to hit through the minions into you, plus every 3 abilities she uses she can sustain with her next Q. She will kill you if when using her R dash she lands her E Charm, be aware she can adjust her E with her Flash as well.

You can, however, use minions and side-step to avoid her E , so never stand still against her! So do plays around your tower. Your objective is to force him to spend mana while he trying to land abilities onto you. He's mostly found in the support role, so if you do find him MID make sure to dodge the empowered skills once you've been set ablaze.

You should do your best to keep your distance, which is easier said than done! She can simply E and combo with R for CC and burst. It's quite easy to avoid her Q which angles as a counter-clockwise crescent moon. She will mostly use it as a way to CS minions from afar, but the second she lands this ability its effect will be consumed and followed up with by her E dash.

It's a pretty heavy AP match-up so getting some Magic Resistance is useful. Her R will reveal you while in passive. You really don't want to be caught out with your allies in a 5 man R as it will scale her AP higher per of champions pulled in.

If you wish to effectively deal with a Fizz player, you must first know what to look out for, and when should you be using your skills. Fizz is a ability type champion.

You never want to engage him with your Q , therefore use AA on him as well at level 1 start with E. When he uses his E he negates all incoming damage, so when he lands you can simply Q him to negate his empowered auto attack.

Normally a Fizz will start the fight with his R and walk up or gap close with his E. If he lands this while you are lacking any significant magic resistance, you're dead. Keep away from allies when is R is on you or them. Laning against Leblanc can be tough, as she is able to gap close into you and immediately return to her previous location. This, however, is where you would run towards her previous location if you were capable of doing so, as long as you are not almost dead to place your R on top of it.

This can be absolutely crippling for her, if you are able to catch her mark out in a flank or a team fight. Especially if your team mates chase her through the jungle. Katarina is ability reliant. Never stand around her fallen daggers, I advise you to play more defensively. She can reveal you with her R when in range just like Morgana.

It would be wise to purchase a Zhonya's Hourglass against her, otherwise magic resist will help you out a great deal. Her daggers land behind you which allows for you to run to the side rather than into them.

Zhonya's Hourglass is a must into late game to survive getting caught. You can't really do anything about Kassadin's R gap close, nor his abilities. Besides bursting him or gaining assistance from allies, you cannot outrun him. The more you spam abilities the more he can use his E. You do not win 1v1's in the late game. You need the assistance of your teammates in the late and mid game, his early game is very weak but the longer the game goes on and the more he scales, the more of a threat he becomes.

It's pretty important to shut him out and close games as fast as you can. Qiyana is a high mobility and high damage output champion. Do not poke her near walls, because if she uses R , it will push you into them and her AoE stun, which can also affect allies and minions the full length of that walls terrain.

Never escape from her pressed up against a wall, make sure you're running right between them. She is a physical damage champion, and can burst you, so grab yourself some armor as it will help you greatly. Be mineful of this. You out-range him with your Q , however, he has better roaming potential and you can't do a thing about it. If you are not poking him from a certain range, and avoiding his W which is in your E auto attack range, you will simply lose trades. Keep your distance, Q him and capitalize on his roaming by sieging his tower, but make sure to ping that he is missing and keep your eyes on where he has run off too, he is after all a roaming champion focused on flanking over walls and catching people by surprise.

A bit of Armor and HP will go a long way in terms of keeping you alive from most all in AD assassins. Syndra is she is going to be sending Dark Spheres left and right, with the intent to chain her E range CC into her minion tossing Q and point and click R burst. Banshee can prevent her initial CC, however, it only blocks one ball from her R.

She out ranges you and out damages you as well, so building more defensively with some added damage will help you out in the early to long run. Keep on your toes and try your best to predict her CC orb stun, it's the prime source of setting her up deadly combo. Do not touch the edges of his E arena, otherwise you will become stunned and bursted by his abilities.

Simply move inside and avoid the walls and do your best to avoid taking damage or if necessary flash out if you are being ganked while trapped. You won't have enough time to wait out the duration of the skill to end. It's very useful to build some magic resistance to deal with his infinite AP scaling, if the game goes on for too long. He is relatively squishy although. Viktor is a really difficult lane to trade with as his range and hit box is relatively large and hard to avoid, since he can control which direction his E comes from.

Avoid standing inside his W as it will slow and stun you afterward if you remain inside it, allowing him to activate his R. When his R is activated do not try to fight with him, simply run away as it will slowly catch up to you, and is pretty easy to avoid simply by pressing your W and getting some distance. Magic resistance is going to help you out if you can't manage to avoid the damage, as you can safely get in a bit closer to throw out a Q to trade with him, however, avoiding the damage is the priority.

Purchasing Ninja Tabi, however, will decrease how much damage this ability does to you. If he places a wall, move in between it. Minions will body block his Q but will still splash if you are too close. Ziggs is a sieging champion. Despite all this he is very squishy and easy to burst down, so long as you avoid his skill shots.

If Zed is not going up against you. Otherwise getting Zhonya's Hourglass early will be required to survive his roams and tower dives, but also to shut him down in certain scenarios. It isn't worth building anything more than this, besides some HP to survive the full combo when he is finished and walks away. Avoid his shadow as it will compy his abilities allowing him to damage from range.

If Zoe decides to R to try and escape you or, get some time for her to combo back with her Q or E you can R her portal so she ends up activating it upon return.

Try not to utilize too many of your active items or summoner spells around her, as she can pick them up and use them right back against you! Which is certainly not a good thing! Minions can be utilized pretty easily to body block her Q or E sleep CC. Her E can travel a very long distance if used through terrain. So try not to get caught out this way, as the follow up Q will be devastating for you.

Banshee's Veil can help a lot with this aspect. Never trade with Akali, while her shroud is up! Your poison will reveal her location so keep an eye on where her shadow appears next so you can avoid her gap close to trade with her. You will have enough time to throw out a Q or E before she hides again on her shroud.

You can use minions to body block her E shuriken she can also use it to dash over walls and gain distance from you. Do not let her land this or you LOSE the trade immediately. You must try your best to side step or bait her E before attempting while her shroud is down!

Your aim is to engage on Annie whenever her stun is down. She will win the trade against you as you will get stunned and you will get bursted down especially after level 6 when she gets Tibbers. Keep an eye on Annie using her Q or W on minions and once her passive is gone, proceed for a quick trade with her, but avoid over-extending. A good Annie will attempt to hold the stun for as long as she can to hold lane pressure. So proceed to wave clear to force her to waste her stun and attempt trades when it is wise to do so.

Don't stick under her tower. However, you should never find yourself getting caught out against him. Keeping your distance is your main focus in this match-up. Escaping from him after he has Rylais is near impossible and if he stuns you with Q or empowered Q and gets into range with his stars. Don't get caught. Magic Resistance will help you alot against him.

You can blind his E and his body language lets you know what he's going to use next, subtle things like his character model reeling back means his W has been cast.

You want to never be standing in the center of his W while he enters it, otherwise you will be stunned. You can be damaged by his initial Q and the return you take extra damage from the return. Galio has a pretty nasty combo when he obtains Hextech Protobelt and uses his E into his W combo. When he is full AP his burst will make you pretty much helpless, made even worse in a ganking situation.

Keeping yourself away from his W is the standard idea. Magic Resistance or a Zhonya's Hourglass can help you avoid the taunt. But not the E CC, and if he runs after-shock a void staff will be your best bet to damage him. Team fights can be extremely dangerous since he can use his ultimate globally and fly down from the sky with a massive AoE knockup. So keep your distance to not get singled out in a large scale fight with him and his team.

Gangplank is all about last hitting his barrels, so try to get comfortable with preventing him, by last hitting them first. Gangplank can W cleanse our Q , so try not to rely on using it to counter him, we can't Q his Q.

Which is often set up by leaving his Q down for the full duration followed by his R as you draw near, while he E 's into his Q where he has planned to send you. It's very useful to build some magic resistance to help deal with such burst. You can use your Q to prevent his empowered damage from his W activation. With Lissandra want to position yourself away from her angle behind your minions, as if you stand too close she will simply deal damage through splashing behind them.

She has a gap close with her E along with a root from her W , so try not to overextend against her, because she can simply gap close and trap you in her R. Speaking about her R try not to get into a position where she is under her tower and you are about to burst her to death, she can simply R herself, heal and become untargetable or R you to stun you under tower allowing her to turn the fight into her favor since we're still targetable.

The second he spawns his voidlings, kill them as they grant extra gold and line him up for tremendous damage through utilizing his E and his R CC, however, raising your Magic Resistance levels a little will prevent a sure death. Stay away from your purple glowing minions or it will bounce to you, making you the prioritized target for his voidlings, it only takes one auto to kill them.

You should not use your Q to poke him, while his passive shield is up, attack him with your E to take it down before attempting to use R aswell. It's okay to take QSS to deal with being his priority target for utilizing R. However, lately he tends to try to manage his mana much more. So just keep yourself back, preferably in bushes or to the side of your minions that are not being comboed unless he is not playing well or lining up the correct AoE spread combo.

You shouldn't be demoralized in this match-up. It's boring. Taliyah is quite an easy champion to deal with. Utilize the lightly browned circles on the ground, to fight her in. She loses most all damage output because she needs to be standing on the non-patched areas to use the standard Q spam.

Keep kiting her around and try your best to avoid her knock-back especially if she does it inside her E which gains massive boost in damage. You want to have vision of her when she is activating her R which sounds like a bunch of boulders rolling.

Do your best to get on the opposite side of the wall or she will block off your escape route trapping you with her teammates! Flash if it's needed. Thankfully his Q is blockable by minions but his other abilities are not, so keep yourself in and around them.

He melts via burst relatively easily. So long as you don't get caught out by the initial circle knock-up W combo into his R. Vel'Koz can be poked from range, so max your Q and burst him down from a safe distance. You never wanna flash and engage him unless his W circle knock-up is on cooldown. Magic resistance is going to help you out a great deal if you fail to avoid skill shot's entirely.

If she is killed before her R is activated, it will not go on cooldown and will be up when she revives. Late game the cooldown of her R is very low especially with clouds. You can blind his W cards and you should aim to blind is golden card. It does take some time to get use to it, but you will often be able to Q and R him when he uses his R to teleport to your location globally. This ability will also prevent you from using your passive as it reveals all stealthed champions. You become visible for a short duration, but blinding his W will help save you or even your allies that have been caught out or are about to be killed through his next auto.

Weave in between his Q spread which is pretty visible and easy to avoid since this ability is so large and has a long range spreading outward. Bard has decent synergy if he actually lands his stun or is constantly placing down his shrines throughout your jungle in the early game. It can keep you healthy if you're having trouble with clearing. He can also grant you new ways to gank their lane with his E through terrain. Kha'zix is just a nightmare to deal with, he is an assassin.

Utilize control wards and sweeper whenever you get the chance, to make sure you're not getting surprised by him, be it in your own jungle, or in his. You really do not want to get singled out by him because his damage is insane when he is alone with you. He will out damage you every single time. Elise has been the best early game presence out of most all the junglers for a while.

Don't let her get fed and be careful as she can appear out of nowhere with her mobility and utility to snare you and one shot you. You need to side-step her E cocoon and try to match her early ganks.

Lee is a very strong early game champion, but that is about it. He will fall off late game but can still be a pain in the ass to deal with with his insec play-style. Once you get through the early game things will become a bit better for you, if you have survived.



0コメント

  • 1000 / 1000