Where to get sentinel essence maplestory




















Light Steps: Harnesses mind over matter to make your body light and swift. Shrouding Mist: Protects you from enemy attacks as though you were enshrouded in mist. Max Level 9.

Skill can only be used while on the ground. True Version: Cast the skill, press the arrow key, then press the skill key again to activate the True version of the skill. Your character will charge forward while casting the skill.

Talisman: Clone: [Talisman Skill] Conjures a clone to trick enemies with sly attacks. For the duration of this skill, when you attack enemies, a clone will appear and attack nearby enemies. Attacks from installation skills or summoned minions will not create a clone. Cooldown: 1. Master Level Out of Sight: After a clone attack, hide yourself in darkness. While hidden, you cannot be hit by enemies.

Using an attack skill will reveal you. Heavenly Body: Attunes your bodies to the heavens, granting greater control over Nimbus Cloud. Increases duration and flight speed for the Nimbus Cloud skill. Fortune Fitness: Bulks up your Luck muscle. Use Talisman Skills to gain Scroll Energy.

True Version: Cast the skill, press the forward arrow key, then press the skill key again to activate the True version of the skill.

Your character will leap forward while casting the skill. Earth: Stone Tremor: [Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth. Skill can only be used while on ground. Cooldown: 6 seconds. True Version: Cast the skill, press the left or right arrow key, then press the skill key again to activate the True version of the skill. Your character will teleport in that direction while casting the skill.

Scroll: Degeneration: [Scroll Skill] A mysterious light shines from your scroll, transforming enemies into frogs, bugs, and other vermin. When the light touches an enemy, it is reflected onto other nearby enemies, transforming a multitude of enemies.

Transformation Duration Normal Enemies Only : 60 seconds. Attainment: Cultivate a deep understanding to increase the damage of your skills.

Diamond Body: Makes your body unbreakable like diamond. Restores HP and MP whenever you get your attribute combo to stage 3. Skill can only be used while airborne.

Usage of Graceful Flight and Nimbus Cloud are reset after using this skill. Cooldown: 8 seconds. True Version: Cast the skill, press the up arrow key, then press the skill key again to activate the True version of the skill.

Your character will be launched further into the air while casting the skill. Humanity: Gold-Banded Cudgel: [Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies. The final blow does not charge Talisman Energy.

Cooldown: 11 seconds. Thousand-Ton Stone: Transforms into a thousand-ton stone and drops down from the sky to crush enemies on the ground. Cooldown: 0. Use the skill to mark location and teleport to the gate. Teleport Cooldown: 5 seconds. Restores HP and MP to party members based on how many enemies are hit. You can absorb 1 energy for every 4 successful hits up to 9. Attacking boss monsters absorb 3 times the energy. While this skill is active, your attacks summon butterflies to attack your enemies.

Butterfly Summon Cooldown: 1 second. Anima Warrior: Temporarily increases the stats of all party members. Immune to Abnormal Status for 3 seconds after use. Master Level 5. Cooldown: seconds. Enlightenment: Master the inner workings of your techniques.

Piercing Harmony: Req. Boss Rush Harmony: Req. Empowered Gourd: Req. Guardbreaking Clones: Req. Hasty Ghost Flame: Req. Empowered Degeneration: Req. Butterfly Rush: Req. Hasty Vortex: Req. Skill is not affected by cooldown reset. Periodically restores Talisman Energy by 30 and Scroll Energy by Sage: Dream of Shangri-La: Req.

Skill can be used airborne or while using 1st to 4th Job skills. Invincible while casting and while holding down the skill key. Max Skill Duration: 20 seconds. Cooldown is reduced by 10 seconds for each second of the remaining skill duration. Sage: Tai Yu Clone: Req. Stuns targets and stun duration increases when there are fewer enemies in range. Clone charges to the enemy with the highest Max HP within range.

Stun Duration: 5 seconds. If only a few enemies are hit, stun duration increases to up to 11 seconds. Skill can only be used while Talisman: Clone is active. Clone Creation Cooldown: 1. Whenever you achieve attribute combo stage 3, the tiger gives out a roar to shaken your enemies. Sage: Wrath of Gods: Temporarily increases your damage and the gods join in your attacks after every few attacks. Gods Strike Cooldown: 1. You are invincible while summoning the gods and it negates attack ignore and attack reflection effects.

Blessing of Grandis: The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Goddesses Cygnus, Rhinne, Grandis, and Princess Sakuno came together to share blessings and prayers in the form of new skills. The following 5th Job Skills will be obtainable for the specified jobs.

It can be enhanced after Lv. Final Damage and Attack Power increase ends when this skill ends. Doubletime and Immune Barrier lasts for their maximum duration. This does not apply to set effects. Periodically casts various blessings or attacks. Previous blessings disappear upon casting a new blessing. Heals through status effect that prevent health recovery. Triggers once, includes damage proportional to Max HP.

Blessing of Fortitude: Ignores one debilitating status effect. While skill is active, 1 debilitating abnormal status attack will be ignored. Better Maple Updates Since it was difficult to compare damage when multiple rings or pendants were equipped, damage comparison with equipment in other slots can now be done by clicking the mouse wheel.

Number of available upgrades that can be restored using Clean Slate Scroll will be displayed on the equipment tooltip. Position of the number of available upgrades and 'Golden Hammer Refinement Applied' has been adjusted to make it easier to be seen at a glance. Hotkeys can now be removed using right-click.

In order to prevent accidentally disassembling the enhanced Nodes, another notification pop-up will be displayed when disassembling them.

In order to avoid mistakes when disassembling Nodes, the 'new Node obtained' effect will disappear when clicked. In order to reduce mistakes during Star Force enhancements, once you have checked the safeguard box, it will remain checked even after your enhancement ends. A guide quest has been added for the Dream Defender ranking rewards. If 18 players have gathered for boss Ursus, the match button will be deactivated to avoid being matched by mistake.

Lures in Torrent Zone will now be replaced with Runes. EXP earned from completing Fritto missions has been increased in hunting maps for Lv. Difficulty of Fritto's Egg Stealing missions has been lowered.

Pets can no longer be used during Flag Race to avoid confusion and to make it a fair match. When setting Potential for an item, the remaining number of cubes will be displayed on the UI. If the rank increased while setting Potential, 'Again' button will be deactivated to avoid mistakes.

Pet potion recharge skill can now be set even when hit by monsters. An option has been added to the Auction House to show search results with items that exactly match the keywords first. Items that cannot be purchased more than one in quantity will no longer inquire about the quantity when making the purchase.

Buy Back tab guide information will be fixed to be more detailed in NPC shops. Item tooltip in Reboot world will be improved to display tradability in accordance with the actual tradability. When canceling the use of Hyper Teleport Rock on the world map, navigation will now appear.

When selecting the menu to restore your Soul Weapon to the original one from the Mysterious Magician, the notice in regards to resetting the Soul Weapon has been improved. Sort function has been added to the Cash Inventory and you can now search using single letters. When you search with single letters, search will only be done using item names.

Once the Safety Charm item in your possession expires, a notification window will now pop-up with purchase instructions. You can now place some of your cash items on the quick slot, and consume them using hotkeys.

Image of the android currently in use will now be displayed when using the Android Shop. Untradable cash items will now have "untradable" displayed in their tooltip. Friend list has been expanded from to Expanding 5 slots for the first will cost 50k mesos. Expanding 5 slots for to will cost 1 million mesos. Arcane River Express Pass added. You can use Maple Points to automatically complete Arcane River dailies to receive their rewards.

Lachelein: Talk to Gray Mask to receive new daily quests. Arcana: Talk to Tree Spirits to receive new daily quests. Explorer Link Skills added. This Link Skill can be stacked up to 3 times, once for each unique Explorer Warrior character you have in the world. This Link Skill can be stacked up to 3 times, once for each unique Explorer Magician character you have in the world.

This Link Skill can be stacked up to 3 times, once for each unique Explorer Bowman character you have in the world. This Link Skill can be stacked up to 3 times, once for each unique Explorer Thief character you have in the world. Cooldown: 20 seconds. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate character you have in the world. Cooldown: 5 seconds. Cygnus Knight Link Skill effect changed.

Cygnus Blessing: Blessings from an awakened Empress Cygnus protect you from harm. This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights character you have in the world. Daily transfer count limit for Link Skills increased from 1 to 2 times per day. Level requirements for skills when using Mastery Book removed. Adjusted the master level for some skills so there will no longer be remaining Skill Points or be short on Skill Points. For jobs that had their master level adjusted, Skill Points have been partially reset only to make up for the differences.

Skill effects for when the skill is mastered remain the same. Additional Skill Points have been distributed to Cygnus Knights jobs. Efficiency for certain Hunting Zones has been improved.

Certain maps turned into Star Force maps, have increased monster spawn rate, removed and added platforms and more. Party Play Zone turned into Star Force maps. Swarm Habitat 3 Changed to Star Force portal. General Hornet monsters placed. Swarm Stronghold Changed to Star Force portal. Unified monster levels to Lv. Party Play Zone 2 has been removed. Reduced remaining stats on monsters in Guardsman Crossway. Content Changes Alishan has been removed.

Dimensional Gate and relevant quests have been removed. If you have remaining Alishan Coins, please use them before the stated date. Twisted Aquarium has been removed. Time Capsule Event quests have been removed. Mastery Book 50 Coins. Mastery Book 30 : 75 Coins. Spell Trace: 15 Coins. Evolving Infinite Magic Arrows: Coins. Evolving Carte Dernier: Coins. Evolving Karma Orb: Coins.

Evolving Nova Truth Essence: Coins. Evolving Green Soul Ring: Coins. Evolving Eternal Magnum: Coins. Evolving Octo Core Controller: Coins. Evolving Golden Fox Marble: Coins. Evolving Queen Chess Piece: Coins. Evolving Transmitter Type-A: Coins. Evolving Glory Lucent Wings: Coins. Evolving Ultimate Path: Coins. Evolving Perfect Relic: Coins.

Evolving Moonstone Fan Tassel: Coins. Evolving Fire Phoenix Blade: Coins. Evolving Mother Nature Whisper: Coins. Silver Scissors of Karma: 20,, mesos. Subi Throwing Stars: mesos. Bullets: mesos. System Changes Login process has been updated. Loading screen has been removed. You will now be asked to enter your PIC upon clicking the 'Create Character' button before selecting jobs.

Upon character creation, you will now automatically enter the game on the newly created character. Client loading time has been reduced. Bishop's Genesis icon has been changed. Mihile will no longer be able to sit on chairs or mounts while using Shield of Light. If Kaiser goes into abnormal status while in Final Form, this abnormal status will be removed, and they will go back into Final Form.

Duration will now be applied a bit more precisely for Ethereal Form, an all-Magician skill. When Shade receives the spirit from Moonbeam, Spirit Affinity, a skill that's unique to the Anima, will be obtained. Cadena's Muscle Memory will now be protected by Buff Freezer. Image will turn based on the direction of Wild Hunter's Primal Grenade.

The time it takes for the magma to occur after Kaiser's Bladefall lands has been applied to be more accurate. The description of Zero's Rolling Assault regarding the number of blades when it triggers as an Assist has been changed to match the current logic.

If you change maps while a skill that changes the map background is in use, the map background will only change if the casted skill can be used in the new map. Some of the hair names have changed. The cash equipment item, Pink Bean Buddy, can be equipped over any weapon. Long names of hairstyles will display properly at character creation. Transparency is applied to the UI when in combat state and removed when out of combat state.

In order to shorten the equipment tooltip by reducing duplicate information, the "Can be enhanced up to N Star. The tooltip of the equipped equipment is also displayed when using item link. The portal to the Inferno Wolf's Den won't appear if the daily limit to defeat the Inferno Wolf was reached.

Some Tower of Oz rings will consume HP upon skill use. The area disappears when you leave it. Mounts can be used in Heliseum Heights Entry.

Number of maximum character slots has been increased by 1. When feeding the Item Pot, confirmation pop-ups will now be displayed for all items to avoid mistakes. Story quest completion achievement has now been added for Pathfinder. Hungry Muto Dream Defender Spirit Savior Erda Spectrum A window to skip the cutscene will now be displayed if the video is not playing for a long time.

Sack items that summon monsters can't be used in the Flag Race content. Haven's Three-Hands sells arrows in bundles. Lucida poison nullification changed to reduction. Donations for the Donation King medal can't be made between the end of every month at and the first day of the next month at due to calculations. Max level of the dummy summoned from the Dummy Summoning Sack is Lv.

In order to distinguish from the Etc item 'Dinodon Fang', icon for the quest item 'Dinodon Sharp Fangs' has been changed. The medal name is displayed in the medal quest name for Ursus. The Horizon Portal will only be visible to characters that are either doing or didn't complete the 5th Job advancement quest. Mystery Mixed Eye Color Coupon has been added.

Using the Mystery Mixed Eye Color Coupon will change the character's eyes to a special color that is an exquisite mixture of two colors of your choice. The coupon redemption button will now become available for Reboot world for future event coupons.

Marvel Machine coupons cannot be redeemed using this feature. They are slow and easy to fight, and they drop expensive items. However, they come with a nasty magic attack, so pick them off one at a time. The Path of Time is the prefered map because it is smaller than the other. Fortunately, they do not have a special attack. Ludibrium Party Quest : it gets better as you get stronger.

Parties will easily add you for the stages that require ranged characters. In fact, I recommend that you join parties for this until level For Archers, get on the top platform where the Balloon is, then use that as a sniping platform against Alishar. When Alishar summons the Chronos, you can continue to attack directly at Alishar since the height allows your attacks to aim for Alishar, or you can assist with the summons.

Hunters can aim Bombs at Alishar to hit the summons, but Crossbowers will have to drop down to attack with IA. At this level, Alishar should be a fun fight for you. Monster Carnival Party Quest : Now is a good time to start doing this party quest.

While you still can, rack up some Maple Coins for a Spiegalman Necklace. Try to upgrade it too with the coins you earn.

Retz Bored of the PQ? Head to the other side of Ludibrium to find the Helios Tower. There is only one monster here right now, which are Lupin-clones without the annoying special attack. Retz are very similar to Lupins in stats. One DS will take one out. Either can move to Cloud Park IV at any time. Level Level 50 marks a huge landmark. A number of training spots have now opened up. Drake Deeper into Ant Tunnel are Drakes.

Here, Jr. Boogies are your friends! The Drakes themselves should take Double Shots to kill. Croco A monster that is rarely hunted is Crocos. Dangerous Croco II has the best spawn for Crocos, so you can give that a try. Crocos take Double Shots to kill. Since the maps have been improved, Crossbowers can now utilize Iron Arrow here.

In fact, the new terrain is perfect because arrows will no longer get eaten by the old terrain. A definite alternative to Luster Pixies. Wraith If you are still near Kerning, head deep into the Subway to find Wraiths. You will find them at the end of the lines.

Subway Line 2 Area 3 is the map that contains only Wraiths. These should take two Double Shots to kill. The EXP rate will be low though. Still is made for the mobber though. This is like a weaker map compared to Jr. The ground is uneven, but that should matter little unless you are jumpshooting the entire time. Its quake attack does up to damage, if your armors have little defense. It requires damage to flinch, so if you can constantly deal that much damage per DS, you can keep it at bay, but you cannot corner it because of the map design.

To the left of the edge of the cliff is a stone pillar that you can stand on. Face right, and you can snipe Taurospears. Stand directly in the middle of the pillar because they have a ranged attack that can hit you if you stray too far right. Also, Cold Eyes spawn on the arch to your left, and when they jump down, they will tackle you if you stand too far left.

Gryphon maps are large, which gives reason to why there are so many of them in one place. These are 2-hit kills, but they move fast and mob up easily.

Hunters have the mobbing advantage here, but Crossbowers can still use DS to kill quickly too. A great place to train is the end of Cloud Park. The last two maps of Cloud Park house Luster Pixies.

The bottom floors of both maps allow for easy mobbing. Luster Pixies drop lots of mesos, good items, and their own leftover, a Piece of Sun. Cloud Park VI is highly recommended for this level period and beyond. Orbis Party Quest : The earliest you can attempt this is level At this point, the EXP is great, but most parties will not accept such low a level. Fighting will also be difficult for you. The east exit out of town leads to Jr. This is a popular training area for all classes, so finding an empty map is difficult.

It is recommended to have a solid PKB to use here for curbing the mob. Directly below the portal to Wolf Territory I is a bridge where half of it is built with a fallen tree. Here the monsters can walk left over the bridge, but not right. Stand right of the bridge and attack the Dark Yetis and Dark Pepes to the left. Beware, Dark Jr. The strongest monsters are Freezers and Sparkers. They are definite two-hit kills, with an occasional one-hit.

Here there are many Flyeyes, all of which should be 1-hit kills with Double Shot. I definitely recommend this as the best place to train at this level if you can consistently kill them in one hit. See the picture above to see how to get here. Straw Target Dummy Considered the new Jr.

Yeti replacement by many, this monster has less HP than Jr. Yetis yet still give the same EXP. Target Dummies are a godsend. Maps after that point have the stronger Wooden Target Dummies, and more platforms. Stick with the first map for best results. You are safe at the sniping spot, but get too close and they will swing their swords at you. This is the furthest back you can stand while still being able to hit them. Toy Trojan There is a hidden street that contains many Toy Trojans.

The advantage of this map is the great mobbing potential. To find this map, go to the toy factory and locate Rocky the Repairman. Head east one map, climb up the first platform, then the next. There should be a box on this platform.

Break it to be warped to Secret Factory. There are no monsters in this map until you break one of the many toy boxes scattered in the room. Omega Sector In Omega Sector, every monster is training material now. Everything except the bosses should be 2-hit kills. The training now includes Mecateons and Ultra Grays.

Feel free to take on MT or Chief Gray if you see one. They need damage to flinch, which is easy to reach at this level. They are easy to keep cornered, and considering you have the advantage of higher ground, this boss is easier than Chief Gray. Cerebes, Jr. Level No big changes.

There are a few more monsters to train on, but many more have been cut from the list. Refer to the previous section above for more areas. Malady The map Maladies are in are horrible. They will take DS to kill. The only real reason to fight these is for drops, because the EXP is really bad.

Orbis Party Quest : Now people will start to accept you into parties more by more. Flyeye Flyeyes at the bottom of the sea are still the best EXP you can get for now. You should be killing them with one DS, which is highly efficient, more than any monster you will encounter during this leveling period. Hector Ossyria adds one place to train to this period. Hectors are 3-DS kills at this point.

Hectors are more friendly to melee, meaning you should expect to mob a lot. On the level right above the portal is the Small Tomb with a Werewolf looming over it. That Werewolf cannot pass the tree bridge. Clear out the Hectors and White Pangs, then you have a clear shot at the Werewolf.

You may be training here in about levels, but you can snipe them now. There are few sniping spots throughout the map. Their special attack is direct, so jump or run to avoid it. Use the various platforms around to find good spots, and keep your distance. By the way, standing on the red blocks no longer saves you. Hodori These can be 2-DS killed. Find them in the Tiger Forest maps. Level This is it! Ten more levels until the third job! Some new training areas have opened up to you.

The amount of Gollems all over the map combined with the large size of the map ensures that you will most likely have to party in order to get the most EXP training here.

You will need PKB to survive here; otherwise, train somewhere else. Red Drake With good magic defense, you can try Red Drakes. You can only find these in Dangerous Valley II. These should be 3 DS kills. Watch out for Ice Wizards and Assassins here, as they are searching for Steelies. It will be difficult to train on these because soldiers do not spawn alone, and officers are more trouble than they are worth.

There are three hidden maps with these two monsters. Balrog Its attacks will kill you in one hit at this point. You can hit and run, but I advise waiting until third job to take it on. To hit and run, start on its left side, and keep attacking while running back to the ladder. When it gets close, climb up the ladder, and make your way across the platforms going right. Keep an eye out on the bottom of the screen for when Jr. Balrog follows right, then fall down and repeat. Although the room is small, only four spawn at a time, giving you ample space to kill.

Hoodoo are in the room directly above the Psycho Jack room see above , while Voodoo are to the left of the Jack room. By level 65, training elsewhere is faster than the party quest.

Like Alishar, it can inflict Darkness and Seal, as well as summon Pixies. When these Pixies are killed, they turn into ghosts that not only roam the map freely, but are harder to kill than Papa Pixie.

Papa Pixie can also Dispel, which is disastrous to any Magicians in the party. The best bet is to lure Papa Pixie to one of the platforms near the bottom so that it gets stalled there for a bit so you can unleash attacks on it while you can. It will be very boring to train here, but if you are pressed for money, stay here. Yetis are slow and tough. You can outrange the quakes, so sniping is great here. Get used to jumping around though.

Run to the right side, then jump up to the rock ledge, then snipe away. It can spit out a small ice glob that does up to damage, which is the same as its touch damage. It will sometimes create a cloud of cold air, and standing in it will cause damage every 0. Once in a while it will stun you too, so be careful of that, and keep your HP high. Lastly, it can summon two Jr.

Yetis at a time, and depending on the spawn above, those might transform. Use the ropes to get around it, since walking through it is highly advised against. Do note that this boss has , HP, the same amount as the boss you will face during your third job test. Coolie Zombies This place is not for the weak. Coolies were the most populated training area. After the maps got butchered, most people migrated to Golems or Voodoo.

Still, Zombies are still good for training, and the teeth is easy money, so do not totally neglect them. Make your way to the small platforms over the third lava pit. Be careful because Bains can kill you in one hit. Once over the third lava pit, get on the center platform, which should be lower than the other two.

Face left, and you can attack Bains without getting hit. You can get hit if you attack right though. However, you would not be prepared to fight Lord Pirate. Good EXP if you can actually find parties that will accept you at this level. Here are some examples of places to snipe from: Wait until it goes down the slope to attack Wait on the rope until they reach the left end Easy Jump from above. Samiho These act like replacements for Zombies.

The main problem is that if you do not kill these within two hits, they will Curse you, meaning less EXP for an entire minute. I highly suggest that you do not mob here — just stick to using DS. Samihos spawn alone at Fox Ridge. Train there until about level At level 40, you have the option of changing to a Distinction. You lose 1 DEX, but gain 12 defense, which is 6 damage reduced. From level , 1 DEX is about damage added, depending on your weapon attack.

So this is your choice: 5 more damage applied, or 5 less damage taken? Note that Distinctions cost more. Beginning at level 50, you should be wearing your specific hat: Maro, Polyfeather Hat, then Patriot.

Any one with an above average stat can be used to skip the next hat if desired. Also, you never need to scroll your hats. Save your Helm HP scrolls for much later. You can either wear a Leaf Earring for 50 MP, or just wear an earring that you think looks good. It might be too early to be able to afford earrings scrolled for DEX, so hold off on that for now. Aim for a robe with at least 10 DEX on it. Do NOT buy level 30 armors.

Read the FAQ for an explanation. The choice is yours. Both get a Dark set that adds DEX. See below for why you should go low-STR. Beginning at level 50, start buying overalls and scrolling them with Overall DEX scrolls. What you want to do is scroll these for Shoe Jump. These scrolls add DEX to shoes. Aim to get at least 5 DEX on it.

The reason why to scroll snowshoes is explained in the FAQ. Level 50 is the perfect time to begin this project. After this, you will want to invest in glove scrolls. For the rich, go with glove attack. Once you have your scrolls, start collecting lots of Leather. The plan is to scroll Work Gloves with whatever you have.

An explanation on why is in the FAQ. For glove attack, try to get at least 5 ATK. A perfect time to start this project is level Hope that you get EVA or speed, because I think that jump is useless. At level 50, Napoleons are available. Aim for a cape with at least 7 DEX. Remember that Black Napoleons match with any outfit. A high-DEX cape is better than the speed cape.

With the addition of the Ludibrium PQ, things are a little different now. In fact, you can get by with the respective Fast weapon, Red Viper or Heckler, unscrolled.

This means that you will be doing no training, just PQs until level 50 when you can get your next weapon. Keep in mind the rarity of weapons so that you can get an above average weapon from the previous level tier. For example, Asianic Bows are rarer than Hinkels, so try to get a great Olympus and scroll it well.

If you plan to get a Helm, do whatever it takes to keep base STR as low as possible, preferably about below what it should be, then add the slack STR via equipment. The best equipment to add slack STR are helms and capes. Before you proceed to take the test, you will need to prepare yourself, as there will be fighting involved. All your necessary equipment should be scrolled too; specifically, your weapon, overall, glove, shoe, and cape should all be scrolled to your benefit.

Speak with Rene and ask to take the third job advancement test. Next, travel back to Henesys and speak with Athena Pierce. Since you are in this realm, you will have 30 minutes until you will be sent back outside. Continue through the hall to arrive at the Other Dimension. At the bottom, you will encounter a familiar person. You will need to utilize all your items and skills to defeat her. The terrain is generally flat, with just a small hill in the middle. Athena has six skills.

Her main attack is just to fire an arrow at you, a la Arrow Blow. This arrow is very slow, but over twice as powerful as bumping into her, doing up to damage. She also has a stronger attack that looks like Final Attack.

When she steps back to fire an arrow, a blue circular flash will shine around her bow. This arrow can do up to damage. Like monsters with projectile skills like Pixies , she will keep running for you, stopping to shoot when you get in front of her. She can inflict Weaken on you, so make good use of the Tonics I mentioned to bring.

Lastly, when she gets to below half health, she may summon Tauromacis. It is suggested that you ignore these when they are summoned because after you defeat Athena, they will still attack you.

Return to Athena, then head to El Nath and speak with Rene. Drop to the bottom to find the Holy Stone. When you click on the Holy Stone, it will consume your Dark Crystal. You cannot answer any questions incorrectly. When you complete the quiz, return to Rene, and she will advance you to the next job! Your STR and DEX bases will differ depending on what you wear for your overall and hat, and sometimes shoes and gloves.

Another example, at level 70, you have a Beige Lineros and a Beige Patriot. The total STR bonus is 7. Just remember that level 80 weapons are the highest to obtain, so you should adjust your AP according to the weapon you wield and your armors. Though level 90 weapons have been released, these are extremely rare, so you may not need to add more STR after level Most Archers tend to cap their base STR around their level 80 weapon.

Do keep in mind how much STR comes from end-game equipment. To begin, head to the Aquarium and speak with Kenta for a quest. Upon activating the quest, talk to Kenta again to enter a special map. A hog will roam freely along the bottom, while Zeta Grays will spawn indefinitely to attack the hog. Your task is to kill all Grays to prevent the hog from dying, while picking up 5 Pheremones dropped by the hog occasionally.

You also must break 5 boxes and grab 5 books from those boxes. If you got 5 of each item within 5 minutes and the hog is still alive, talk to Kenta to end this first part. With this first part out of the way, talk to Kenta until she asks you to go to Leafre to buy a special bottle from Chief Tatamo. So go to Leafre and talk to Chief Tatamo, who will sell you the item for 20 million Mesos.

Bring this item back to Kenta, and she will fill the bottle with a potion to use for catching the hog. Next, travel east to Korean Folk Town.

Go right three times from town to Tiger Ridge , climb up the first rope, then press Up at the broken cart to enter The Area of Wild Hog. Hoguls will constantly spawn here, but the hog itself spawns every two hours. Wait for a hog to appear, or come back later if none is around. Two hogs can spawn, one on each platform inhabited by Hoguls.

The hog itself does not hurt you upon contact. To catch the hog, stand over it, then use the potion that Kenta gave you. If you used it when you were at least close to the hog, you have successfully captured your first mount.

Equip your saddle and mount, then hotkey the Mount skill to begin riding. I will point out any differences. Thrust ML 20 — Boosts up the moving speed — This is a passive skill that adds speed.

The reason being is that you can get speed elsewhere. You can use speed items like potions and pills to add speed. You can also scroll armors for speed. This is the last skill that should receive SP, should you choose to obtain Thrust. Mortal Blow ML 20 — For a certain rate, allows you to fire arrows even at a very close range. Even kills a monster with one shot every once in a while. Mortal Blow just helps if monsters get close, so Mortal Blow is a defensive skill. The instant kill rate is a bonus to having Mortal Blow.

The one hit kill thing is just an added bonus see 3rd screen. Even at level 1, you have a 1 out of 3 chance of activating it, which is nice indeed. Mortal Blow activates when a monster is within swing range, but the OHKO chance is decided on the monster the arrow actually hits see 2nd screen. On a strange note, Mortal Blow is its own skill, independent of weapon type see 4th screen. Puppet ML 20 — Summons a puppet your other self for a certain amount of time.

While the puppet is around, the monsters will attack the puppet, not you. Monsters you attack will be lured to the puppet you set up. The puppet has random defense: much higher than you will ever have, or sometimes taking more damage than you would have. More SP increases the timer and HP of the puppet. This becomes useful once you add more SP into it and start training in high level places like the Clock Tower or Aqua Dungeon.

At least level 6 is recommended for regular training, but definitely get at least level 12 by the end of the third job. A group of Death Teddies lured by Puppet As of patch 0. Do not be afraid to use Puppet now. Inferno ML 30 — Uses fire-based arrows to attack up to 6 monsters at once.

Only works when equipped with a bow. Think of this as a stronger Arrow Bomb with an element and without the stun. Because of this change, many Rangers do not choose to have Inferno. Also, because it cannot stun, it is looked down on. However, it does decent damage to mobs of fire-weak monsters, and it can critical, unlike Blizzard. Inferno provides a better way to lure monsters since Arrow Bomb can stun monsters, ruining your chance to lure.

Inferno will surpass maxed Arrow Bomb in damage at level Inferno will never surpass Arrow Rain of the same level in damage unless used on fire-weak monsters.

It never really has real uses, since if you need to do long-range mobbing, just use Puppet and Arrow Rain. Inferno used on Coolie Zombies. Blizzard ML 30 — Uses ice-based arrows to attack up to 6 monsters at once. Only works when equipped with a crossbow. Think of this as Arrow Bomb, without the stun, but with the power to freeze. This freezing ability makes Blizzard great even at level 1.

Most Snipers get level 1 Blizzard early to get the power to freeze. The damage is nothing to be proud of, as Blizzard cannot critical. The weak damage of Blizzard causes most Snipers to leave Blizzard at level 21, where Blizzard freezes monsters for 3 seconds. Blizzard used on Risell Squids.

Arrow Rain ML 30 — Fires a number of arrows into the sky, attacking upto 6 monsters at once on its way down. Only available when equipped with a bow. Arrow Eruption ML 30 — Fires a number of arrows into the ground, attacking upto 6 monsters at once on its way up. Only available when equipped with a crossbow. This is an area of effect attack skill that hits up to 6 monsters around the user.

This easily becomes the strongest skill in the third job excluding Inferno on fire-weak monsters , outdamaging Strafe on just three monsters. Silver Hawk ML 30 — Summons a silver hawk. The hawk will be hovering around you, attacking monsters nearby.

Golden Eagle ML 30 — Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby. This skil summons a bird that hovers above you and attacks nearby monsters. The damage is pitiful, but the stun rate is awesome. For Snipers, freezing is preferred, so Rangers benefit more from this. It is recommended to have at least level 21, but the more, the better, especially for Bow Masters, who will need a reliable way to disable monsters, whereas Marksmen get Frostprey, which can freeze.

Golden Eagle used on a Risell Squid Patch 0. The attack patterns are now timed by the server. Previously, summons would keep attacking if there was a monster nearby, and they would attack instantly if a monster spawns. Now summons have fixed intervals determined by the server. If an interval passes and there is no monster nearby, the summon will not attack until the next interval comes.

This hurts Archers and Magicians because usually a monster will spawn or get within attack range between these intervals. The intended effect was to reduce lag to the server, but it instead turned into a handicap to most Archers. As of patch 0. Summons now act as their intended effect as before.

Strafe ML 30 — Fires 4 arrows at an enemy. It will replace AB and DS from the first job. Shooting 4 arrows means 4 chances of critical hits, and that is pure power.

No complaints, definitely max this. Strafe used on a Coolie Zombie. Then I will compare Strafe to other skills. In other words, your chances of getting 4 critical hits are slim. So on average, how much damage does Strafe do? We must factor in chances to get a critical hit in order to do so. The meat of the damage comes from the high chance of getting two critical hits.

Though Double Shot is more MP efficient, there is more to it: attack speed. As you get closer to Lv. Past Lv. Lastly, you probably won't get to the level where your class is as strong as the DPM charts suggest plus, DPM charts do not translate to the actual DPM while playing the game. Choose a class that you enjoy or seems enticing and go from there. Most classes in the game have Job Advancements at Lv.

These are referred to as your 1st, 2nd, 3rd, 4th, and 5th Job Advancements. During your Job Advancement, you will gain new skills to use. They are a continuation of your 1st Job and 2nd Job Advancements and you will gain new skills at these levels.

A tip for allocating SP is to first put 1 point in everything and then start maxing skills that require the least SP to reach Master Level. Next, move onto buffs and then lastly attacks. You can easily do so by using the Auto Assign from 1st Job to 4th Job, the game will let you know when you've reached the requirement for the Multilateral skills. To unlock your Inner Ability, you need to be Lv. You will find a quest in your Lightbulb tab on the left-hand side called "The Eye Opener".

Inner Abilities are special bonuses that add extra stats to your character. They work similarly to potentials and can be reset using Honor EXP. If you are starting out, you do not need to worry too much about it just yet. Link Skills are unique to each class and can be given to your other characters on the same world. Link Skills mostly come as passives but there are a few Active Link Skills too Once a character reaches Level 70, they can share their Link Skill with another character.

Sometimes Link Skills may have different effects for the character with the linked version. Some Link Skills can stack increasing the strength of the Link Skill by linking the same Link Skill multiple times from different characters of the same class group. Pocket Slot is an additional equipment slot you can unlock to equip Pocket Items.

To unlock the Pocket Slot, you will first need to reach Lv. Traits are special stats that provide small bonuses to your character. Once you've reached Lv.

You will be asked to bring a Rose Clipping that can be found by harvesting herbs or from the Auction House. At Lv. Emblems are very important and easy to obtain equipment that should be obtained right away. The price of the Intense Power Crystal will vary based on how many players are in your party, the difficulty of the boss, and if the boss is daily or weekly. You can sell your Intense Power Crystals to the Collector found at Free Market Entrance that can be accessed from any town by pressing the "Quick Move" button below the minimap.

When you first reach 4th Job, you'll notice most of your skills' Master Level is You will first need to use [Mastery Book 20] for each required skill to unlock Master Level Afterward, you'll need to use a [Mastery Book 30] for skills that have a Master Level Here is a list of all the questlines that reward :.

Additionally, as you reach 4th Job, you should start upgrading your equipment and Star Force them to 10 - 5 stars. It does not matter if the gear will be replaced, this will help you to fight monsters at an optimal pace. Hyper Skills have a passive and active category. Active Skills are unlocked at Lv. Passive Hyper Skills provide benefits to some of your 1st - 4th job skills. As you level up a Hyper Stat, it will cost more to upgrade.

You gain Hyper Stat Points every level and the amount you gain every level increase every 10 levels. Hyper Stats are very dependent on what you currently need at the moment rather than what is optimal for your class. Are you optimizing for bossing or mobbing? Do you need more damage? Crit Rate? Past this point, you will begin to notice you are struggling against monsters.

I recommend that you max all your skills along with [Mastery Books] before going any further. Additionally, take some time to fill up every equipment slot and Spell Trace everything if you are on Regular Servers.

Be sure to Star Force everything as much as you can. A bare minimum of 5 Stars on everything but the best would be to have at least 10 Stars. If you need help filling up your equipment slots, check out the Equipment Content section of this guide!



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