The target instantly faints if it hits. In the wild, the battle ends. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power?? TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam.
The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM21 Frustration?? TM26 Earthquake 10 -- The user sets off an earthquake that strikes those around it.
TM27 Return?? TM28 Dig 80 10 -- The user burrows, then attacks on the second turn. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 -- Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.
The user must rest on the next turn. TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. TM78 Bulldoze 60 20 -- The user stomps down on the ground and attacks everything in the area. TM80 Rock Slide 75 90 10 -- Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power.
It can also be used to move heavy boulders. The move can be used three times. Swallow -- -- 10 -- Details The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Spit Up?? The more power is stored, the greater the damage. Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types. Body Slam 85 15 30 Details The user drops onto the target with its full body weight.
If not, it should say in one of the route tunnels on the electric billboard. User Info: Rainmaker Swarms aren't something you can cause. They simply happen, usually one every few days after you beat storyline. Watch the electronic billboards in the tunnels.
When a swarm is happening the billboard will tell you which route. More topics from this board Just Starting For First Time! Is it possible to SR for a shiny Zorua using the event in Castelia city? Side Quest 14 Answers Is there a way to make shaking grass appear more often? Side Quest 6 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Generation VIII. Sword Stones can get stuck in the ports on their bodies. When roused to violence by its rage, it spews out the quantities of sand it has swallowed and whips up a sandstorm.
Diamond Pearl Route Route Evolve Hippopotas. Black White Evolve Hippopotas. Desert Resort Swarm. X Y Evolve Hippopotas. Sun Moon Trade. Ultra Space Wilds Cave World. Haruba Desert. Layuda Island , Thunder Temple. Rumble Blast Desert: Sunny Seashore. New Snap Sweltering Sands. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.
Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Ice Fang. Fire Fang. Thunder Fang. Sand Attack. Sand Tomb. Take Down. Slack Off. Bold indicates a move that gets STAB when used by Hippowdon Italic indicates a move that gets STAB only when used by an evolution of Hippowdon Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Rock Slide. Sunny Day. Weather Ball. Rock Tomb. Mud Shot. Stomping Tantrum. Body Slam. Sleep Talk. Iron Tail. Muddy Water. Earth Power. Iron Head. Stone Edge. Stealth Rock. Heavy Slam.
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