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Quest chain should start from there. After you finish that you should be in wandering isle and then from then on the same ability that use to take you to the temple will now take you to the isle instead. You can only receive this quest once you finish the Khadgar into stuff, showing you how Dalaran was ported to it's new location. Once you accept the quest, use Zen Pilgrimage to teleport to the Peak of Serenity and you'll be on your way.
I just found khadgar and he didn't offer any quest. It's the npc that appears after you finish the starter legion scenario. The Wandering Isle is a giant turtle named Shen-zin Su that left Pandaria 10, years ago and began growing. Pandaren afflicted with wanderlust accompanied the giant turtle, venturing out to explore the known world. They were gone for such a long time that their own homeland was even lost to them. Forests lush and green sprang up upon the turtle's back, and the pandaren erected buildings, temples, and farms.
Wildlife native to Pandaria also live upon the turtle's back. In the Mists of Pandaria expansion, the Wandering Isle was introduced as the starting zone of the pandaren. Pandaren players are able to progress through the quests, then choose which faction to join at its conclusion: Horde or Alliance.
They were the first race to have that option. Originally, pandaren players could not return to the Isle once they left, and others players could not reach it, either. It is the rare pandaren indeed who sought a way beyond the mists of Pandaria. Generations ago, pandaren explorers began to gather on the back of a giant turtle: Shen-zin Su. This great sea turtle roamed Azeroth's oceans for hundreds of years, eventually losing contact with their mist-shrouded homeland.
Here on the "Wandering Isle" young, eager pandaren train and learn, engaging in mock combat against one another and mastering the tools and forms of martial arts. When Shen-zin Su travels near the Maelstrom , life on the Wandering Isle—once pacific and enlightening—is cast into crisis.
The ground becomes unstable and Shen-zin Su's very life is threatened as the great turtle drifts into an unsteady pattern which may be a death spiral. As one of the most promising pandaren wanderers, players must uncover the true threat to the Wandering Isle. But the problem facing the great turtle has several potential solutions, and the students of the isle are split on how to handle it.
Players' decisions will shape the future, and mark the path of the pandaren in a changed world. This section concerns content exclusive to Legion. After a quest chain and a great explosion, the player finds themselves on the Wandering Isle, after being injured in the Peak of Serenity Kun-Lai Summit. Bidden to Greatness Preying on the Predators Stocking Stalks Wrecking the Wreck Handle With Care Evil from the Seas Urgent News None Left Behind Medical Supplies From Bad to Worse An Ancient Evil Risking It All The Healing of Shen-zin Su New Allies A New Fate Pandaren afflicted with wanderlust accompanied the giant turtle, venturing out to explore the known world.
They were gone for such a long time that their own homeland was even lost to them. Forests lush and green sprang up upon the turtle's back, and the pandaren erected buildings, temples, and farms. Wildlife native to Pandaria also live upon the turtle's back.
Comment by MinisterJames Without picking a faction, you can Elder Oakpaw and Whittler Dewei are the trainers. Li the Tamer Comment by HyruleZelda As of 6. The heirloom mount however cannot be used until you pick Alliance or Horde due to the faction specific drivers each have. Comment by WowAngyl With more and more players trying to reach higher levels on the Wandering Isle it would be nice if they added primary class trainers and daily quests.
Maybe NPCs that become visible or that you can start interacting with every 20 or more levels for more quests so players don't have to rely on questing high level outside characters and giving the exp to their Pandaren.
Don't know if that trick was blocked off, but it would be nice to not have to rely on tricks, glitches and outside characters to reach high levels and still keep your sanity.
It would still be a serious pain to level, but it would be a closer to sane challenge and there would at least be more to do to break up the monotony and make time spent on the island more enjoyable. Personally I wish I could catch the long-eared mink for a battle pet. Perhaps as a reward for reaching a high enough level you can pick a faction to leave with, but when you arrive you can say this isn't for me walk away neutral. You'd be be too powerful to stop. Don't know how being neutral would affect your gameplay in the outside world, but there are scattered neutral places allover where you'd no doubt be accepted.
Problem is, would the side you walked away from see you as a traitor and other still see you as the enemy or would you be given free rein to roam wherever? I'd like opinions and suggestions. Comment by VixenRogue There is a chance this is just me - but has anyone else noticed when you are on the Wandering Isle Every time thereafter, when you enter the temple it is from the SOUTH, and the statue is now facing you in that direction as you enter.
Just some food for thought. Things to make you go Hmm Comment by chrisweston For those wondering how to get up in the Temple of Five Dawns there is a whirlwind that you click on to get to the upper level.
Don't try to walk around the Temple as blizz has made it impossible.
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